https://e-journal.iahn-gdepudja.ac.id/index.php/kumarottama/issue/feed Kumarottama: Jurnal Pendidikan Anak Usia Dini 2026-04-15T20:06:21+07:00 Ida Bagus Alit arta Wiguna gusarta@iahn-gdepudja.ac.id Open Journal Systems <p style="text-align: justify; color: #006699;"><strong>Kumarottama: Jurnal Pendidikan Anak Usia Dini</strong> is an peer-reviewed journal dedicated to interchange for the results of high quality research in all aspect of early childhood educatuion. The journal publishes state-of-art papers in fundamental theory, experiments and simulation, as well as applications, with a systematic proposed method, sufficient review on previous works, expanded discussion and concise conclusion. As our commitment to the advancement of science and technology, the <strong>Kumarottama: Jurnal Pendidikan Anak Usia Dini</strong> follows the open access policy that allows the published articles freely available online without any subscription. This Scientific journal published twice a year, the period of July and January. <a href="https://issn.brin.go.id/terbit/detail/20210726061452603" target="_blank" rel="noopener">E-ISSN : 2798-8228</a>&nbsp; <a href="https://issn.brin.go.id/terbit/detail/20210804200948158" target="_blank" rel="noopener">P-ISSN : 2807-176X</a></p> https://e-journal.iahn-gdepudja.ac.id/index.php/kumarottama/article/view/3858 Implementasi Pembelajaran Interaktif Berbasis Game Edukatif Melalui Media Smart TV Anak Usia Dini Di RA Tadika Adnani 2026-04-15T20:06:21+07:00 Ummi Kalsum ummikalsumpulungan03@gmail.com Riadoh Riadoh pa7332771@gmail.com Fitri Mahrani Siagian fitrysiagian14@gmail.com Normaliza Normaliza malizanor448@gmail.com Ira Wardani irawardani097@gmail.com Nur Fadilah fadilahmtd21@gmail.com Putri Kesawan putryykasawanlubiss@gmail.com Annisa Wahyuni annisawahyuni@stain-madina.ac.id <p><em>This study aims to describe the implementation of interactive learning based on educational games through Smart TV media for early childhood at RA Tadika Adnani. This research employed a qualitative method with a case study approach. The research subjects consisted of one teacher and 30 early childhood students at RA Tadika Adnani. Data were collected through observation, interviews, and documentation. The data were analyzed using qualitative data analysis techniques, including data reduction, data display, and conclusion drawing. The results showed that the use of educational games through Smart TV increased children's engagement in the learning process. The materials presented included the introduction of Hijaiyah letters, Asmaul Husna, daily prayers, and cognitive games such as matching colors and pictures presented audiovisually. During the learning process, the teacher played an active role by asking questions, motivating children to respond, and encouraging students to practice the materials they learned. Game-based learning made children more enthusiastic, active, and confident in participating in classroom activities. Positive impacts were observed in the development of cognitive, language, social-emotional, as well as religious and moral values of early childhood. Therefore, the use of educational games through Smart TV media can be an effective and innovative learning strategy in early childhood education.</em></p> 2026-04-15T20:05:07+07:00 ##submission.copyrightStatement##